Equipping students and educators with Non-Violent Communication skills through gamification
About the Project
Cultivating Peaceful Communities: Non-Violent Communication via Gamification (NVC Games) is an Erasmus+ cooperation partnership that introduces students and educators to the core principles of Non-Violent Communication.
Schools face ongoing challenges with conflict, bullying, and breakdowns in communication. This project responds by equipping learners with practical skills in Observations, Feelings, Needs, and Requests — the OFNR framework at the heart of NVC.
The project serves students aged 12–15, teachers and school leaders, counsellors, parents, youth workers, and community stakeholders across six partner institutions in five countries.
Through six gamified learning modules, a Moodle platform, a companion mobile app, and teacher toolkits, NVC Games delivers inclusive, accessible, and scalable resources designed for European classrooms.
Project Activities
The project includes a range of activities aimed at developing, testing, and disseminating its outputs.









Calendar
What's next across the NVC Games partnership — meetings, pilots, and events in all partner countries.
The Italian partner develops Module 4 “Needs, Not Battles: Interests-Based Conflict Resolution” between 24 October and 27 November 2026 — objectives, content, materials, assessment and six games (three digital, three tangible).
Module 4 “Needs, Not Battles” will be presented to teachers and implemented with students in Italy on 1–5 February 2027, with sample activities and an evaluation with the teachers.
All partners meet in Desenzano del Garda on 22–26 February 2027, hosted by Arte e Cultura Sociale: a visit to the Fly High Montessori Bilingual School in Roè, a SWOT analysis of the project flow, feedback on the Module 4 implementation with a workshop on the module, and planning of Module 5.
Project Results
NVC Games develops a comprehensive set of outputs — from gamified learning modules and digital platforms to teacher toolkits — all co-created with educators, piloted in schools, and made freely available under open licences.

Introduces core Non-Violent Communication (NVC) and the OFNR framework — Observations, Feelings, Needs, and Requests — through accessible, gamified classroom activities.

Hosts all six modules with badges, analytics, AI-driven feedback on OFNR exercises, multilingual access, and accessibility compliance for blended school use.

Ready-to-use classroom activities aligned with each module — for teachers, counsellors, and youth workers implementing NVC in schools.
International Partnership
NVC Games is implemented by a consortium of six organisations from Türkiye, Germany, Italy, Estonia, and Portugal — combining pedagogical expertise, digital innovation, classroom piloting, and cultural adaptation.
All project outputs will be freely available. Browse the results or get in touch with the consortium.