
Cultivating Peaceful Communities
Equipping students and educators with Non-Violent Communication skills through gamification
About the Project
Building Peaceful School Communities Through NVC
Cultivating Peaceful Communities: Non-Violent Communication via Gamification (NVC Game) is an Erasmus+ cooperation partnership that introduces students and educators to the core principles of Non-Violent Communication.
Schools face ongoing challenges with conflict, bullying, and breakdowns in communication. This project responds by equipping learners with practical skills in Observations, Feelings, Needs, and Requests — the OFNR framework at the heart of NVC.
The project serves students aged 12–15, teachers and school leaders, counsellors, parents, youth workers, and community stakeholders across six partner countries.
Through six gamified learning modules, a Moodle platform, a companion mobile app, and teacher toolkits, NVC Game delivers inclusive, accessible, and scalable resources designed for European classrooms.
Project Activities
Project Activities
The project includes a range of activities aimed at developing, testing, and disseminating its outputs.
Stay Updated
Latest News
Follow TPMs, teacher training, module pilots, and dissemination events across the NVC Game partnership.
TPM Review — Modules 1 & 2
Review and feedback after pilots of Module 1 (NVC foundations) and Module 2 (observation without judgment). Hosted by Kastamonu MEM.
Start-up Meeting — Kastamonu University
Consortium start-up at Kastamonu University (2–6 February 2026): plan activities, confirm the six-module framework, assessment approach, and project website setup.
NVC Game Project Kick-off
Consortium partners launched the 24-month KA220-SCH cooperation and aligned the module development and school pilot timeline.
Project Results
Project Results
NVC Game develops a comprehensive set of outputs — from gamified learning modules and digital platforms to teacher toolkits — all co-created with educators, piloted in schools, and made freely available under open licences.
Introduces core Non-Violent Communication (NVC) and the OFNR framework — Observations, Feelings, Needs, and Requests — through accessible, gamified classroom activities.
Builds the skill of neutral observation versus judgment, with digital and tangible gamified activities and analytics on judgment-to-observation accuracy.
Strengthens empathy, active listening, and perspective-taking through cooperative quests and classroom pilots (Estonia & Italy partners).
Teaches interests-based, non-punitive conflict resolution for school settings, integrated with team-based gamification and pilot evaluation.
Explores inclusive, culturally sensitive language that upholds dignity — developed with cultural adaptation input from Italy and pilots in Estonia.
Applies OFNR skills to anti-bullying contexts; led by Kastamonu MEM with teacher presentations, implementation days, and final online review before the project summit.
International Partnership
Project Partners
NVC Game is implemented by a consortium of six organisations from Türkiye, Germany, Italy, Estonia, and Portugal — combining pedagogical expertise, digital innovation, classroom piloting, and cultural adaptation.
Explore NVC Game Resources
All project outputs will be freely available. Browse the results or get in touch with the consortium.
