Aligned with the Erasmus+ application, NVC Games pursues five interconnected objectives:
Develop students' and educators' mastery of Observations, Feelings, Needs, and Requests — enabling clearer, less judgmental communication in everyday school situations.
Strengthen empathy, active listening, and perspective-taking so learners and staff can better understand one another across cultural and personal differences.
Promote interests-based, non-punitive conflict resolution and practical anti-bullying strategies rooted in dignity and mutual respect.
Provide structured professional development, classroom toolkits, and assessment frameworks so teachers can confidently deliver NVC-aligned practice.
Ensure inclusive, accessible, and scalable digital learning — with accessibility-first design and resources adaptable across partner countries and languages.
Main outputs from WP2–WP6: gamified modules, digital tools, teacher kits, QA evidence, and open dissemination materials.
Gamified classroom series covering OFNR, empathy, conflict resolution, inclusive language, and anti-bullying (WP2).
Moodle-based distance learning with AI-driven feedback and a companion app for interactive NVC practice.
Professional development materials, NVC activity book, and school implementation handbook.
Open e-book on nonviolent communication with gamification and a final international multiplier summit (2027).
Browse the outputs we are developing, or contact the consortium for more information.