Across modules: OFNR practice loops, roles and badges (Observer, Empath, Needs Mapper, Requester), cooperative quests, team leaderboards, weekly streaks, and accessibility-first design.
Educational resources will be shared under open licences where feasible, in line with the consortium dissemination and EU visibility requirements.
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Result areas
13
Main outputs
6
NVC modules
Six gamified modules for students aged 12–15 and their teachers: content, assessments, teacher toolkits, and pilot-tested activities (Kastamonu University lead; Nextstapp digital design).
Moodle-based distance learning with AI-driven feedback, multilingual UI, SSO, and a companion mobile app for interactive NVC practice (Nextstapp UG).
In-service training, NVC activity book, and implementation handbook aligned with the module series — ready-to-use classroom activities (Portugal research & assessment support).
Open e-book on nonviolent communication and conflict resolution supported by gamification, plus the International Education Summit (Sep/Oct 2027) and multiplier activities.
All materials are provided free of charge as part of the project. They are intended for educational purposes and may be used, shared, and adapted in non-commercial contexts.
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