Across modules: OFNR practice loops, roles and badges (Observer, Empath, Needs Mapper, Requester), cooperative quests, team leaderboards, weekly streaks, and accessibility-first design.
Educational resources will be shared under open licences where feasible, in line with the consortium dissemination and EU visibility requirements.
4
Result areas
13
Main outputs
6
NVC modules
WP2 — NVC Learning Module Series
Six gamified modules for students aged 12–15 and their teachers: content, assessments, teacher toolkits, and pilot-tested activities (Kastamonu University lead; Nextstapp digital design).
WP3 — Digital Platform & Mobile Application
Moodle-based distance learning with AI-driven feedback, multilingual UI, SSO, and a companion mobile app for interactive NVC practice (Nextstapp UG).
WP4 — Teacher Professional Development & Toolkit
In-service training, NVC activity book, and implementation handbook aligned with the module series — ready-to-use classroom activities (Portugal research & assessment support).
Research, E-Book & International Summit
Open e-book on nonviolent communication and conflict resolution supported by gamification, plus the International Education Summit (Sep/Oct 2027) and multiplier activities.
Important Information
All materials are provided free of charge as part of the project. They are intended for educational purposes and may be used, shared, and adapted in non-commercial contexts.
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