NVC Game  Project Results
SixgamifiedNVCmodules,digitallearningtools,teacherresources,anddisseminationoutputsfromtheErasmus+KA220-SCHpartnership(2025–2027).

Across modules: OFNR practice loops, roles and badges (Observer, Empath, Needs Mapper, Requester), cooperative quests, team leaderboards, weekly streaks, and accessibility-first design.

Educational resources will be shared under open licences where feasible, in line with the consortium dissemination and EU visibility requirements.

4

Result areas

13

Main outputs

6

NVC modules

WP2 — NVC Learning Module Series

Six gamified modules for students aged 12–15 and their teachers: content, assessments, teacher toolkits, and pilot-tested activities (Kastamonu University lead; Nextstapp digital design).

Important Information

All materials are provided free of charge as part of the project. They are intended for educational purposes and may be used, shared, and adapted in non-commercial contexts.

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